![]() The biggest thing would probably be gunpowder farms - you have much less of a use for those if the demand for TNT is reduced. They do also make some things somewhat irrelevant, but I would argue that these are largely tedious tasks that aren't really interesting at large scales, like mining sand and crafting TNT. ![]() These types of builds have a huge amount of depth to them, and are extremely interesting to many players, especially those in Cemetech's audience. It makes a large number of contraptions that were previously infeasible feasible, like cost-effective automated farms for relatively low-value items like wood or cobble, and even some things that were completely impossible, like movable TNT mining machines. TNT duplicating definitely falls into the "more interesting" category. I personally think that the only condition for this should be "does it make the game more interesting?"Īllowing general item duping usually does not make the game more interesting, as although it is mildly interesting to design and build an item duplicator, at the same time it makes a ton of interesting gameplay completely irrelevant. I'd be on board with allowing TNT duplication, but I believe that can create a slippery slope of "well you allowed us to duplicate TNT so why not diamond blocks?" It is important if this becomes a thing to quantify that it has been allowed because Mojang's developers have indicated they left it in deliberately and it has advanced from bug to "feature", and thereby differs from other duplication glitches that remain, for now, bugs. My biggest concerns would be (1) griefing - I want to soon get Towny set so people can protect their builds without any cost, especially with our new whitelisting, and (2) duping other items - I thought I've seen that TNT dupers can dupe rails too, but I'm not aware of other items being dupable with them. Growing endless crops without depleting plants or soil is the norm, water sources are infinite, etc. ![]() Minecraft has never tried to be realistic about limitation of resources: I just build moss farms, for example, that use moss plus stone generated by water + lava to generate moss, turning it into bonemeal, which generates more moss and bonemeal with more infinite stone, ad infinitum. However, as someone who loves to automate as many farms as possible, if TNT duping is an "intended" behavior, I'm generally okay with allowing it. I'm very firmly against duping of items, as we are a survival server where we do want impressive survival builds, a very different class of experience from building something impressive in creative. In conclusion, the benefits of allowing TNT duplication massively outweighs the disadvantages of allowing it, therefore I propose that it shall be placed under an exception to rule 4. So, it is not a big issue for potential abuse. Slime blocks are difficult to acquire in large amounts without a farm in a slime chunk (which is a big undertaking in and of itself), and dead coral fans require a silk touch pickaxe to get. You may ask, "wouldn't TNT dupers allow griefers to easily destroy large bases with ease?" Even though it has major destructive potential, it's not an easy way to grief, as they require lots of slime blocks and dead coral fans. Therefore, it's not just an unintended exploit. As you can see in, slicedlime, Minecraft's Java Tech Lead, acknowledges that this mechanic is intentionally left into the game, just like quasi-connectivity (which also started out as a bug and later accepted as a part of the game). Last but not least, it is officially acknowledged as a game mechanic. Aren't we supposed to make technical wonders in Cemetech? While wither cages exist, they often require breaking bedrock (which is an unintended bug), and bedrockless/movable cages are often unreliable, potentially releasing a wither into the wild, causing massive damage to the world. ![]() The use of TNT duping in technical Minecraft commuities is widespread in lots of creations, such as tree farms or world eaters, which would otherwise be infeasible or impossible without TNT dupers. Also, this does not duplicate items nor blocks, so the chance of getting slippery slope arguments for resource dupes is minimal. This method cannot be applied to valuables, such as shulker boxes, as it is specific to TNT, so it wouldn't break the economy. As you are unable to un-prime TNT, you cannot actually generate TNT items from this. It "duplicates" TNT by creating a primed TNT entity without consuming the block. However, I believe that TNT duping, as similar as it may sound to other duplication glitches, should be allowed on the server.įirst and foremost, it does not actually duplicate resources. Yes, I know and understand that rule 4 exist to prevent the server turning into creative mode where scarcity doesn't exist.
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